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Weekly Video Game Post – July 10, 2011

Weekly Video Game Podcast – July 10, 2011 <40 mins (18.8 MB)>
^ right click to save

  • Jamie Gore and Chris Karpyszyn
  • Slow news week so Chris decides to kill all chance for him to get a job in the games industry
  • We talk about E3 for the last time this year (hopefully)
  • Continue reading for sales figures from the week of June 25th and other stuff (all sales figures come from www.vgchartz.com)

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Weekly Video Game Newsletter – July 7th, 2011 – Issue #5

Right click to download the Video Game Newsletter - Issue #5

^Right Click to Download^

It’s finally up. The latest issue of the Weekly Video Game Newsletter looks at what came out of E3 and just how messed up the video game industry is at this point. There is also analysis of the video game sales for June 25th as well as a quick review of all the Game Boy games currently available in the 3DS eShop Virtual Console. This issue closes with an analysis of all the Zelda games to be released in the last ten years.

Weekly Video Game Podcast – June 5, 2011

Weekly Video Game Podcast – June 5, 2011 <49 mins (45.1 MB)>
^Right click to download^

- Jamie Gore and Chris Karpyszyn
- We review E3 which could either be a dud year or very exciting
- There are decent odds that Sony and Nintendo screw up their respective system launches
- All the while, Microsoft continues to ring in new system sales.

Any questions or comments about the podcasts or anything can be sent to jgore@madnessbrewing.com.

The Top 10 Video Games of 2010

Another year, another top ten list for video games. Unlike last year where it was a bit difficult to come up with a top ten list, this year there were only a few titles that I feel one could argue could have made this list that aren’t on my list. Actually, I was not too surprised that Screwattack had nine out of the ten games I picked on their top ten list. Additionally, Gametrailers only had a top five but all five were games from my top ten list. Even though my list is being published last (I usually publish it on New Year’s Day), the list has essentially been in the bag for almost two weeks now. Had I published it earlier, I could have accused other sites of ripping me off. However, I think it’s because there were very few MUST OWN!!! games this year that it’s no surprise that there is quite a bit of consensus across the Internet. The last couple of years there has been major differences between the lists of most outlets. Now, it almost seems unanimous.

There will be a special Weekly Video Game Podcast posted tomorrow featuring myself and Chris Karpyszyn where we’ll look at the list and discuss it. There will be a supplemental podcast on Monday where we quickly talk about this list and compare it to the previous years. The second podcast almost didn’t exist as we were wrapping up the first one and then we started talking about the last year and the year before that. Before I knew it, we had talked for half-an-hour. Once the podcasts are posted, they’ll be linked to on the front page as well as this article.

Whether you agree with this list or hate it, say something about it. Leave a comment at the bottom or send me an e-mail at madnessbrewing@gmail.com and I’ll read your comments during the next Weekly Video Game Podcast,

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Weekly Video Game Newsletter– August 20, 2010–Issue #4

Madness Brewing Newsletter Aug 20

^right click to download the newsletter^

Here’s the latest issue of the Weekly Video Game Newsletter. It’s actually been several weeks since the last one was published so I included a bunch of sales figures and release dates from the weeks missing on top of all the info about the stuff that came out this week and how well (or horribly) stuff sold the week of August 7th (courtesy of VGChartz.com).

Gradius (Video Game Review)

Video Game Review
Gradius
Nintendo Entertainment System
1986
Developed by: Konami
Published by: Konami

If it weren’t for one special thing about Gradius for the NES, the game would be an average shoot-em-up for the system. The power-up selector made Gradius a worthwhile game. Not only does it make it better than most of the games in its genre on the NES but also makes it a standout game compared to titles of the same genre on more powerful systems. Konami got lucky with Gradius because aside from this major part of gameplay, the game at its core feels very generic. Still, Gradius is still an enjoyable game.

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Golden Axe (Video Game Review)

Video Game Review
Golden Axe
Sega Genesis
1989
Developed by: Sega
Published by: Sega

Golden Axe is a bad game. Why Sega felt it necessary to release this along with the launch of the Sega Genesis makes no sense. While the game does show off what the system is capable of graphically (although this game isn’t giving Sonic any run for its money in the speed department), the gameplay is dull and broken. There are much better beat-‘em-ups on the Genesis and even if there wasn’t, it’s the type of game that parents should buy for their kids to get them to stop playing video games.

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Mario Kart 64 (Video Game Review)

Video Game Review
Mario Kart 64
Nintendo 64
1997
Developed by: Nintendo
Published by: Nintendo

Mario Kart 64 by Nintendo might be the perfect video game. It’s fun, easy to play, fun, beautiful in its perfect balance of simplicity and chaos, and most importantly, fun. If you play Mario Kart 64 and don’t have any fun, you may be dead inside. Sure, the graphics are slightly above what some would consider rudimentary 3-D and there are plenty of other games that offer a bunch of other options way beyond what Mario Kart 64 offers but few can come close to touching Mario Kart 64 in terms of overall quality. Many of the kart racers that were released after Mario Kart 64 were akin to being a jack of all trades but master of none. Mario Kart 64 takes the core gameplay of kart racing and perfected it. Legitimately, if Mario Kart 64 is the only kart racer that you have ever played and then you play something else, chances are you’ll be sadly disappointed by the new game and go right back to Mario Kart 64.

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Weekly Video Game Post – July 2, 2010

Weekly Video Game Podcast – July 1, 2010 <90 mins (82.8 MB)>
^ right click to save

It’s finally up. Despite my computer’s best attempts to delete all the audio files and my house’s attempt to drive me insane by losing power in the middle of post-production, I’ve finally managed to put together this week’s Video Game Podcast. Chris and I talk for nearly 90 minutes about video game sales, the future of the industry, OnLive, and other assorted nonsense. While downloading the podcast, continue reading below for the sales charts for the last four weeks (all data comes from VGChartz.com) as well as a list of the games that came out last week and this week (including trailers where available).

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Weekly Video Game Newsletter–Vol. 3

Newsletter Pic

Well, it took much longer than I anticipated but here’s the latest edition of the Weekly Video Game Newsletter. I should be back to having it as a weekly feature. I already have several things written for next week’s issue so it shouldn’t be a problem unless something comes up like it has the last couple of weeks.

Inside you’ll find a full review of the E3 conference that took place a few weeks ago. I also voice list the games to keep an eye out for. There are also several reviews and Hall of Fame write ups, a look at Rockstar games throughout the last couple of years, and an analysis of the first week of sales for the two biggest games of the year so far: Super Mario Galaxy 2 and Red Dead Redemption. It’s a whopping 20 pages so there’s plenty of material to feast on.

The Weekly Video Game Podcast will be up on Tuesday. I spent way too much time fighting with the columns to work in Microsoft Word for the newsletter. The podcast is looking to be around 90 minutes long and is very light on E3 nonsense. It’s definitely going to be good stuff.

The Weekly Movie Podcast will be up Tuesday night supported by three movie reviews (of movies that are still in theatres!!!).

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