Well, it almost drove me insane between the editing issues and the podcast but the first Weekly Video Game Newsletter is out. I apologize in advance if there are any formatting issues as Word was giving me a major headache. The feature article for this week’s issue goes over all the big titles that are supposed to be released in the second quarter of 2010 (April through to June). There are also several reviews and Hall of Fame write-ups that were already featured on this site so you can take them with you to read on the go if you have a Kindle or some other e-book. There’s also a really interesting look at just how bad Sega’s sales have become. People complain about the Sonic games but it looks like all their games are garbage.
The newsletter is free of charge. The next issue will be published on Wednesday and will be a weekly fixture on the site. It is in PDF format so you can take with you on an e-book or a Kindle, read it on your computer screen, or print it off and read anywhere you want.
Hall of Fame Inductee Asteroids Original Release: 1979 (Arcade) Designers: Lyle Rains and Ed Logg Developer: Atari Publisher: Atari
It’s not like Asteroids was the first video game (it was far from it). It didn’t have revolutionary graphics or rethink how players played video games. However, Atari hit on something big with Asteroids. It was simple in its design which helped make it easy to get into. It became the definitive video game in arcades and amusement parlours until games began to have more sophisticated displays. Asteroids became such a huge hit that it caused Atari to alter their entire retail plans afterwards.
Defender Hall of Fame Inductee Original Release: 1980 (Arcade) Developer: Williams Electronics Publisher: Williams Electronics
Defender has slowly become one of the forgotten titles of the arcade era. It’s not as memorable as games like Pac-Man, Space Invaders, and Donkey Kong. Yet in 1981, even while the world was suffering from Pac-Man fever, Defender made more money than the ghost-hunting pie guy. Defender is one of those games that despite its difficulty and its complex gameplay (for the time), it still pulled in the quarters.