Ghosts ‘n’ Goblins

Weekly Video Game Post – April 10, 2010

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Weekly Video Game Podcast – Apr. 10, 2010 <83 mins (75.5 MB)>
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  • Jamie Gore, Chris Karpyszyn and Steve Wood
  • This is the 50th podcast on the site. We’re just getting started…
  • I’ve scientifically proved that Sega sucks. Yay science!
  • Mario vs. Sam Fisher. Winner: EVERYONE!
  • All our sales data comes from www.vgchartz.com
  • Continue reading for this past week’s release dates and expanded sales figure

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Madness Brewing Weekly Video Game Newsletter #001

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Well, it almost drove me insane between the editing issues and the podcast but the first Weekly Video Game Newsletter is out. I apologize in advance if there are any formatting issues as Word was giving me a major headache. The feature article for this week’s issue goes over all the big titles that are supposed to be released in the second quarter of 2010 (April through to June). There are also several reviews and Hall of Fame write-ups that were already featured on this site so you can take them with you to read on the go if you have a Kindle or some other e-book. There’s also a really interesting look at just how bad Sega’s sales have become. People complain about the Sonic games but it looks like all their games are garbage.

The newsletter is free of charge. The next issue will be published on Wednesday and will be a weekly fixture on the site. It is in PDF format so you can take with you on an e-book or a Kindle, read it on your computer screen, or print it off and read anywhere you want.

If you have any questions or comments, send them to madnessbrewing@gmail.com

Ghosts ‘n’ Goblins (MB Hall of Fame Inductee)

Ghosts 'n' Goblins

Hall of Fame Inductee
Ghosts ‘n’ Goblins
Original Release: 1985 (Arcade)
Designer: Tokuro Fujiwara
Developed by: Capcom
Published by: Capcom

Many people remember Capcom’s Ghosts ‘n’ Goblins for one reason: underwear. While it probably wasn’t the hook that Capcom was looking for, most people giggled when seeing Sir Arthur run around in his boxers trying to fight off evil demonic creatures. However, what kept players coming back to the game was the interesting game design, nice looking graphics, and addictive gameplay. Even though it was a side-scrolling action-platformer, it still managed to be one of the most popular and profitable games in the arcades in the middle of the 80s. It also proved to have a strong shelf life on the home console front.

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