Marble Madness

Weekly Video Game Newsletter–Vol. 3

Newsletter Pic

Well, it took much longer than I anticipated but here’s the latest edition of the Weekly Video Game Newsletter. I should be back to having it as a weekly feature. I already have several things written for next week’s issue so it shouldn’t be a problem unless something comes up like it has the last couple of weeks.

Inside you’ll find a full review of the E3 conference that took place a few weeks ago. I also voice list the games to keep an eye out for. There are also several reviews and Hall of Fame write ups, a look at Rockstar games throughout the last couple of years, and an analysis of the first week of sales for the two biggest games of the year so far: Super Mario Galaxy 2 and Red Dead Redemption. It’s a whopping 20 pages so there’s plenty of material to feast on.

The Weekly Video Game Podcast will be up on Tuesday. I spent way too much time fighting with the columns to work in Microsoft Word for the newsletter. The podcast is looking to be around 90 minutes long and is very light on E3 nonsense. It’s definitely going to be good stuff.

The Weekly Movie Podcast will be up Tuesday night supported by three movie reviews (of movies that are still in theatres!!!).

Marble Madness (MB Hall of Fame Inductee)

Marble Madness
Hall of Fame Inductee
Marble Madness
Original Release: 1984 (Arcade)
Designed by: Mark Cerny
Developed by: Atari
Published by: Atari

As video games were getting more complex during the 80s, it was still the games with the most simple ideas and gimmicks that made the most money. Marble Madness is one of those games that took money away from games that may have offered a more visual bang but didn’t have a lot of substance to them. However, despite it’s simple looking display (even compared to other games released at the time), Marble Madness employed some of the most sophisticated graphical, sound, and input devices available when it was released.