Paperboy

Weekly Video Game Post – April 10, 2010

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Weekly Video Game Podcast – Apr. 10, 2010 <83 mins (75.5 MB)>
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  • Jamie Gore, Chris Karpyszyn and Steve Wood
  • This is the 50th podcast on the site. We’re just getting started…
  • I’ve scientifically proved that Sega sucks. Yay science!
  • Mario vs. Sam Fisher. Winner: EVERYONE!
  • All our sales data comes from www.vgchartz.com
  • Continue reading for this past week’s release dates and expanded sales figure

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Madness Brewing Weekly Video Game Newsletter #001

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Well, it almost drove me insane between the editing issues and the podcast but the first Weekly Video Game Newsletter is out. I apologize in advance if there are any formatting issues as Word was giving me a major headache. The feature article for this week’s issue goes over all the big titles that are supposed to be released in the second quarter of 2010 (April through to June). There are also several reviews and Hall of Fame write-ups that were already featured on this site so you can take them with you to read on the go if you have a Kindle or some other e-book. There’s also a really interesting look at just how bad Sega’s sales have become. People complain about the Sonic games but it looks like all their games are garbage.

The newsletter is free of charge. The next issue will be published on Wednesday and will be a weekly fixture on the site. It is in PDF format so you can take with you on an e-book or a Kindle, read it on your computer screen, or print it off and read anywhere you want.

If you have any questions or comments, send them to madnessbrewing@gmail.com

Paperboy (MB Hall of Fame Inductee)

Paperboy 
Hall of Fame Inductee
Paperboy
Original Release: 1984 (Arcade)
Designers: Carl Bedard, John Salwitz, Dave Ralston, Russel Dawe
Developed by: Atari
Published by: Atari

It could have been the superior graphics or the fact that the main character had characteristics that were similar to the people playing the game (during their adolescence), however, Atari’s Paperboy probably achieved its great success because of its input interface. Instead of joysticks or buttons on a console, the game was controlled with a pair of handlebars. Before arcade games began to rely on gimmicky input devices to survive, Paperboy‘s handlebars were something special. The game itself was something exceptional because it looked great and was fun to play. There’s good reason why this game was ported to practically every home console and computer system during the 80s.

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