Well, it almost drove me insane between the editing issues and the podcast but the first Weekly Video Game Newsletter is out. I apologize in advance if there are any formatting issues as Word was giving me a major headache. The feature article for this week’s issue goes over all the big titles that are supposed to be released in the second quarter of 2010 (April through to June). There are also several reviews and Hall of Fame write-ups that were already featured on this site so you can take them with you to read on the go if you have a Kindle or some other e-book. There’s also a really interesting look at just how bad Sega’s sales have become. People complain about the Sonic games but it looks like all their games are garbage.
The newsletter is free of charge. The next issue will be published on Wednesday and will be a weekly fixture on the site. It is in PDF format so you can take with you on an e-book or a Kindle, read it on your computer screen, or print it off and read anywhere you want.
Hall of Fame Inductee Pitfall! Original Release: 1982 (Atari 2600) Designer: David Crane Developed by: Activision Published by: Activision
Platforming games were not as prevalent in 1982 as they are today. Video games back then were supposed to be quick experiences that you’d have fun with for a short period of time. This was very important for the arcades which relied on players to pump the machines full of quarters for as long as possible. Adventure games that gave the player a chance to play for an extended period of time were not good for the arcades because people would be spending less money. Home consoles started a different trend. While most people were happy to get home translations of their arcade favourites, many people wanted more from their high-priced machines. While it wasn’t first platform-based game, Activision’s Pitfall! made the genre accessible to the home market. It was fun to play and looked good, even though it was on the Atari 2600 which was a graphically inferior system compared to other home consoles and computers at the time.