Super Mario Bros.

Weekly Video Game Post – April 10, 2010

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Weekly Video Game Podcast – Apr. 10, 2010 <83 mins (75.5 MB)>
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  • Jamie Gore, Chris Karpyszyn and Steve Wood
  • This is the 50th podcast on the site. We’re just getting started…
  • I’ve scientifically proved that Sega sucks. Yay science!
  • Mario vs. Sam Fisher. Winner: EVERYONE!
  • All our sales data comes from
  • Continue reading for this past week’s release dates and expanded sales figure


Madness Brewing Weekly Video Game Newsletter #001

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Well, it almost drove me insane between the editing issues and the podcast but the first Weekly Video Game Newsletter is out. I apologize in advance if there are any formatting issues as Word was giving me a major headache. The feature article for this week’s issue goes over all the big titles that are supposed to be released in the second quarter of 2010 (April through to June). There are also several reviews and Hall of Fame write-ups that were already featured on this site so you can take them with you to read on the go if you have a Kindle or some other e-book. There’s also a really interesting look at just how bad Sega’s sales have become. People complain about the Sonic games but it looks like all their games are garbage.

The newsletter is free of charge. The next issue will be published on Wednesday and will be a weekly fixture on the site. It is in PDF format so you can take with you on an e-book or a Kindle, read it on your computer screen, or print it off and read anywhere you want.

If you have any questions or comments, send them to

Super Mario Bros. (MB Hall of Fame Inductee)

Super Mario Bros.

Hall of Fame Inductee
Super Mario Bros.
Original Release: 1986 (NES)
Designers: Shigeru Miyamoto, Takashi Tezuka
Developed by: Nintendo
Published by: Nintendo

Even if we don’t care about Super Mario Bros. twenty-five years after its release, the game is notable for at least one very important reason: it saved the video game industry after it imploded from the crash of 1983. The NES was a hard sell to retailers when it was launched in 1985. Too many garbage games from horrible game consoles had turned people off of video games. When Nintendo tried to break into the market, it was like entering a wasteland. However, Super Mario Bros. changed all that. The game looked and sounded better than anything else available on the home market; it was easy to pick up and play, and it was incredibly fun. Mario singlehandedly saved the video game industry and, even though the game is over a quarter-century old, it still stands up incredibly well today.