TurboGrafx-16

Weekly Video Game Newsletter–Vol. 3

Newsletter Pic

Well, it took much longer than I anticipated but here’s the latest edition of the Weekly Video Game Newsletter. I should be back to having it as a weekly feature. I already have several things written for next week’s issue so it shouldn’t be a problem unless something comes up like it has the last couple of weeks.

Inside you’ll find a full review of the E3 conference that took place a few weeks ago. I also voice list the games to keep an eye out for. There are also several reviews and Hall of Fame write ups, a look at Rockstar games throughout the last couple of years, and an analysis of the first week of sales for the two biggest games of the year so far: Super Mario Galaxy 2 and Red Dead Redemption. It’s a whopping 20 pages so there’s plenty of material to feast on.

The Weekly Video Game Podcast will be up on Tuesday. I spent way too much time fighting with the columns to work in Microsoft Word for the newsletter. The podcast is looking to be around 90 minutes long and is very light on E3 nonsense. It’s definitely going to be good stuff.

The Weekly Movie Podcast will be up Tuesday night supported by three movie reviews (of movies that are still in theatres!!!).

Victory Run (Video Game Review)

Video Game Review
Victory Run
Turbografx-16
1989
Developed by: Hudson
Published by: Hudson

With there being so many great racing titles on the various 8 and 16-bit systems, its easy to see why Hudson’s Victory Run is often overlooked. However, this oversight is mainly do to its control issues because thanks to it’s solid gameplay and nice looking graphics, this game can otherwise stand toe-to-toe with other similar games in its genre. However, the controls are a deal breaker here; which is unfortunate since it basically sinks what otherwise had the potential to be a great game.

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Shockman (Video Game Review)

Video Game Review
Shockman
Turbografx-16
1991
Developer: Hudson Soft
Publisher: Hudson Soft

If there’s one game that doesn’t need a clone, it’s Mega Man. The reason why is because Mega Man has so many sequels and spin-offs that it doesn’t do any knock off game any benefit to try and capitalize on Mega Man style game play. Enter Hudson Soft’s Shockman which is a Mega Man clone in almost every aspect. It follows the Mega Man formula quite a bit although it is missing some of the elements that make Mega Man such an interesting game.

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