Video Game Review

Weekly Video Game Post–August 3, 2014

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Weekly Video Game Podcast – August 3, 2014 <21 mins – 19.9MB>
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The last of the trio of test podcasts. After today, the schedule resumes as normal. On the show, I go over game sales, new releases, how I brought back the Expos and turned them into a powerhouse, and talk about two classic games for older Sony hardware.

  • Continue reading for sales figures from the week of July 19th and other stuff (all sales figures come from www.vgchartz.com)

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Weekly Video Game Post–August 6, 2012

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Weekly Video Game Podcast – August 6, 2012 <39 mins (36.2 MB)>
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  • We all know that the Wii is in lame duck mode but what’s the Xbox 360 and the PS3’s excuse?
  • Don’t worry; Madden comes out in a few weeks and then it’ll be September and there will be lots of video game news to talk about
  • Continue reading for sales figures from the week of July 21st and 28th and other stuff (all sales figures come from www.vgchartz.com)

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Weekly Video Game Post–July 21, 2012

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Weekly Video Game Podcast – July 21, 2012 <27 mins (24.9 MB)>
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  • It’s the summer and post-E3 so there’s not much going on in the video game industry
  • On the podcast I talk about the 3DS XL and why, for maybe the dumbest reason, it is not a good idea to buy the system
  • Continue reading for sales figures from the week of July 14th and other stuff (all sales figures come from www.vgchartz.com)

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Donkey Kong Country (Video Game Review)

Video Game Review
Donkey Kong Country
Super Nintendo
1994
Developed by: Rare
Published by: Nintendo

Donkey Kong isn’t exactly the crown prince of Nintendo’s large cast of mascots. In fact, it’s almost as if he’s the black sheep; the first nemesis of the beloved Mario that was relegated in the 80s to teaching kids about math. When Nintendo enlisted Rare to create a new type of platformer during the mature age of the Super Nintendo’s life cycle, it was curious to see what would be the result. Donkey Kong Country ended up being a renaissance f or the primate character that helped revitalize the I.P. and became, for a while, a solid number two behind Mario in Nintendo’s roster of franchises. Donkey Kong Country is the game that started it all again and despite its age is still one of the best platformers ever.

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Weekly Video Game Post–January 8, 2011

Weekly Video Game Podcast – January 8, 2012 <14 mins (9.5 MB)>
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  • Due to technical difficulties, this is a shorter than normal podcast; just sales and game release information
  • Continue reading for sales figures from the week of December 24th and other stuff (all sales figures come from www.vgchartz.com)

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Decimation X (Video Game Review)

Video Game Review
Decimation X
Xbox 360 (Xbox Live Indie Games)
2010
Developed by: Xona Games
Published by: Xona Games

Space Invaders clones are a dime-a-dozen in the gaming sphere although they’re less prevalent in today’s age than during the golden age of the arcades. To simply dismiss Xona Games’s Decimation X as a clone of one of the originators of the shoot-em-up genre is selling the game short. That being said, it’s not much different from Space Invaders. The graphics are not much better and the action is very similar (think of the original game but as if it were on steroids). Decimation X is a pretty good game at a great price that will easily suck away much of your spare time.

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Centipede (Video Game Review)

Video Game Review
Centipede
Arcade
1980
Developer: Atari
Publisher: Atari

During the golden age of the arcades, you couldn’t throw a stone in an arcade and not hit at least a dozen shoot-em-up games. Centipede was one of the top games of its generation and still holds up reasonably well despite not being all that flashy. For those who like classic arcade action, Centipede is a solid bet. However, for those who have grown up with games that have things like a background and a decent soundtrack, it might be a bit problematic.

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Space Invaders (Video Game Review)

Video Game Review
Space Invaders
Arcade
1978
Developed by: Taito
Published by: Midway (North America)

It’s hard to evaluate a game that was published in 1978 by today’s standards (and it will probably be even more so for people in the future). When Space Invaders came out, it was seen as a revolutionary game that dominated the video game industry. It was so popular yet so simple a game that when the sequel came out a year later, the only thing Taito/Midway did was include colour; and that was more a trick than actual software/hardware engineering as they simply put colour filters over certain parts of the screen. Still, playing Space Invaders today is still quite a bit of fun. Graphically and technically it has been surpassed by modern games but, due to a strong foundation, it is still provides for a good time.

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Weekly Video Game Post–January 3, 2012

Weekly Video Game Podcast – January 2, 2012 <69 mins (47.5 MB)>
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  • Jamie Gore and John Teodoro
  • The Top 10 Games of 2011 Podcast  
  • Sorry, Just Dance 3 did not make the list
  • Continue reading for sales figures from the week of December 24th and other stuff (all sales figures come from www.vgchartz.com)

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Adventure Island (Video Game Review)

Video Game Review
Adventure Island
Nintendo Entertainment System
1988
Developed by: Escape/Hudson Soft
Published by: Hudson Soft

Despite Super Mario Bros. creating a renaissance for games after the Video Game Crash of 1983, it made it almost impossible for good platformers to get their moment in the sun. Why play anything else when there’s Super Mario Bros. available. While Hudson’s Adventure Island isn’t anywhere as good as Mario’s first platformer, it still provides as decent experience in the genre. It does have a few problems such as its difficulty level, the weird continue system, and it’s uninspiring level design. Still, the quest of Master Higgins still provides from some decent platforming entertainment that is good for those who like this type of game to give a try.

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