It’s finally up. The latest issue of the Weekly Video Game Newsletter looks at what came out of E3 and just how messed up the video game industry is at this point. There is also analysis of the video game sales for June 25th as well as a quick review of all the Game Boy games currently available in the 3DS eShop Virtual Console. This issue closes with an analysis of all the Zelda games to be released in the last ten years.
Join myself and Chris Karpyszyn as we discuss the legitimacy of the Wii’s popularity and what Nintendo has done well and done not so well to have crowned it’s console the king of this generation. The concept of innovation over graphics is the major characteristic of the Wii but did it also sacrifice gameplay as well? We discuss that and other Wii topics like the Virtual Console/WiiWare service and whether it has been a boon to classic gaming or a lame duck attempt at competing with the Xbox Live Marketplace and if Nintendo can stay ahead of their competitors ambitious plans to add motion control to their consoles.
This podcast was recorded a couple of weeks ago and due to other business that I had to attend to and the fact that it took me quite a while to edit this thing together (it was really late when we originally recorded this and it sounded like we should have gone to bed instead of recording), it is only being released now. It must be noted that while listening to us complain about the lack of major Nintendo first-party titles on the Wii, Excitebike World Rally and Pokemon Rumble had not been announced nor had the demo service which just went live this past Monday.
We’ll be recording our fourth Roundtable this Sunday (the third one is recorded but it will take me some time to edit it). We’ll be talking about the Xbox 360 and it’s notorious Red Ring of Death with the major question being: why hasn’t the Red Ring of Death killed the Xbox 360? If you have any questions or comments you want to send for us to discuss during the recording, send the messages to email@example.com
Video Game Review Shockman Turbografx-16 1991 Developer: Hudson Soft Publisher: Hudson Soft
If there’s one game that doesn’t need a clone, it’s Mega Man. The reason why is because Mega Man has so many sequels and spin-offs that it doesn’t do any knock off game any benefit to try and capitalize on Mega Man style game play. Enter Hudson Soft’s Shockman which is a Mega Man clone in almost every aspect. It follows the Mega Man formula quite a bit although it is missing some of the elements that make Mega Man such an interesting game.